Grand Theft Auto VGrand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360. It is the fifteenth title in the Grand Theft Auto series and the first main entry since Grand Theft Auto IV in 2008. Set within the fictional state of San Andreas, based on Southern California, the game's single-player story follows three criminals and their efforts to execute a number of heists while under pressure from a government agency. The game's use of open world design allows the player to freely roam the state's countryside and the city of Los Santos, based on Los Angeles.
The game is played from a third-person perspective and allows the player to navigate the world on-foot or by utilising a number of vehicles. Off-mission, the player is free to interact with the game world at their leisure, however illegal actions may incite a response from the game's law enforcement agencies. Throughout the game, the player simultaneously controls the three lead protagonists, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions make use of shooting and driving gameplay. The game's online multiplayer mode allows up to 16 players to roam the open world, and engage in co-operative and competitive game matches.
Development began shortly following the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. To innovate on the core structure of its predecessors, the team designed Grand Theft Auto V's gameplay and story around three lead characters instead of one. Creating the game's open world required extensive research; the developers conducted field research around California throughout development, capturing footage to be sent to the design team. Development effort was shared between many of Rockstar's studios around the world and required five years' work.
As one of the last titles to be released for the seventh generation of video game consoles, Grand Theft Auto V was highly anticipated preceding its release. The game was acclaimed by many reviewers upon its release, with praise particularly directed at the multiple protagonist design and open-ended gameplay. A scene depicting protagonist Trevor Philips using torture, and the game's treatment of women, polarised critics. Some labelled the game as inherently violent and misogynistic. A commercial success, Grand Theft Auto V broke industry sales records by earning US$800 million in the first 24 hours of its release and US$1 billion within its first three days, making it the fastest selling entertainment product in history. Grand Theft Auto V has earned several year-end accolades, including Game of the Year awards from several gaming publications.
Grand Theft Auto V is an action-adventure video game played from a third-person perspective in an open world environment. The player uses melee attacks, firearms and explosives to fight enemies, and can run, jump, swim or use vehicles to navigate the game's world. In combat, auto aim and a cover system can be used as assistance against enemies. If the player's health is low, it will gradually regenerate to its half-way point. A perpetual objective for the player is to complete missions to progress through the story, but much like other open world games, these missions can be completed at the player's leisure. If the player commits illegal acts while playing, the game's law enforcement agencies may respond, which is represented by a "Wanted" meter in the head-up display (HUD). On the meter, stars are displayed to indicate the player's current "Wanted" level; for example, at the maximum five-star "Wanted" level the efforts by law enforcement to incapacitate the player become very aggressive. Should the player escape the immediate area in which they are wanted, law enforcement officers will search for the player. At this point, the line of sight of officers displays on the mini-map; when line of sight is broken and the player is hidden, the "Wanted" meter enters a cooldown mode and eventually recedes.
The single-player mode of Grand Theft Auto V is played through three player-controlled protagonists: Michael De Santa, Trevor Philips and Franklin Clinton, criminals whose stories interconnect as they complete missions. While interacting with the game world, the player may switch between them at will, by means of a directional compass on the HUD. Franklin corresponds to the north point, Michael to the west, Trevor to the east and the player's multiplayer avatar to the south. During missions, the game may switch the player's character automatically as necessary in order to complete certain objectives. A character's avatar will flash red if they are in danger and need assistance either manually or through covering fire from another, and flash white if that character has a strategic advantage or position which may aid the player's success in the mission. Though the player completes missions as any of the three protagonists, the more difficult heist missions may require aid from AI-controlled accomplices who have unique skill sets such as computer hacking or driving, and they will take a cut from the mission's cash reward upon completion. If an accomplice survives a successful heist, they may be re-used in later missions with improvements to their unique skills. Employing different strategies toward the completion of a heist mission is also encouraged by the game; for example, in a holdup mission the player may subdue civilians with an agent if stealth is favoured, or storm the venue with guns drawn.
The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
In Grand Theft Auto V, the player may take cover behind objects in firefights to avoid taking damage from enemies.
Each character has a set of eight skills, which are numerical representations of their ability in certain areas, such as shooting and driving. While the player improves the skills of each character as they play, there is a skill assigned to each character that they have expertise in by default, such as Trevor's skill as a pilot. In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael will enter bullet time in combat, Franklin will slow down time while driving, and Trevor will deal twice as much damage to enemies while taking half as much in combat. There is a meter on each character's HUD which depletes when an ability is being used and gradually regenerates over time when the ability is not being used.
The game is presented as an open world; it is a large, open map which can be freely roamed when the player is not partaking in missions. Composed of the open countryside area San Andreas and the fictional city of Los Santos, the world is comparatively larger in area than earlier entries in the series. The player can utilise a variety of vehicles to explore the game world and, to accommodate for the size of the map, the game introduces vehicle types that were absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. While free roaming the game world, the player can engage in context-specific activities; for example, the player is given a scuba set to explore the underwater sections of the world, or a parachute to partake in BASE jumping. Each character is equipped with a smartphone which can be used to contact friends, engage in activities and access an in-game Internet. The Internet can be used to purchase properties such as homes and businesses and access a stock market that allows the player to be a stakeholder in businesses; each character can earn income by purchasing businesses and selling shares. The player can purchase upgrades for the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.
Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience, which would be played in a continually evolving world. In it, up to 16 players are given free roam over a re-creation of the single-player setting; the plot is set two months prior to the events of single-player. Within the world, players enter lobbies to complete jobs, which are story-driven competitive and cooperative modes. The Content Creator toolset allows players to create their own parameters for custom jobs; examples include creating tracks for races and specifying spawn points for weapons in deathmatches. Players can band together in crews, which are organised teams of players who complete jobs together. Crews from the multiplayer mode of Max Payne 3 can carry over to Grand Theft Auto Online, since the Rockstar Games Social Club connects the multiplayer experiences together. A player can be a member of up to five crews or create their own, and success in multiplayer matches earns the player experience points for their crew, allowing them to progress in online leaderboards.
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