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Minggu, 06 April 2014

FREE DOWNLOAD GAME Ayo dance offline


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 Minimum Requirements    
    Windows® System XP    
    Pentium IV 1.5GHz    
512MB atau lebih besar    
    5,5 GB HDD    
     GeForce MX400, ATI Radeon 8500LE,
    DirectX 9.0c atau diatasnya. 


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Selasa, 01 April 2014

FREE DOWNLOAD GAME Assassin's Creed Liberation HD

Assassin's Creed Liberation HD

Assassin's Creed Liberation is a historical action-adventure open world stealth video game developed and published by Ubisoft, initially as an exclusive title for PlayStation Vita. Sony announced the game at its press conference during the Electronic Entertainment Expo 2012, few days after first leaks about the game presented in Game Informer.[7] It was released on October 30, 2012 alongside Assassin's Creed III, with which it can be linked.[8]

The game was re-released as Assassin's Creed: Liberation HD for the PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively.[5][9]

The game is set between 1765 and 1777, and primarily features the series' first female protagonist, Aveline de Grandpré, an African-French Assassin around the end of the French and Indian War, in 18th century New Orleans.


Liberation makes use of the Vita's touchscreen and rear touch pad, cameras and gyroscope. These include Chain Kill combat, and the ability to pickpocket people.[10] By linking the game to Assassin's Creed III, the player will receive an in-game version of Connor's tomahawk, an exclusive character skin, a multiplayer character and a complete upgrade of all ammunition pouches.[8] The game uses the same engine that runs Assassin's Creed III, allowing for the same gameplay experience as a console release. Aveline also has her own, new, set of animations as well as have the ability to dual-wield weapons, such as the new blowpipe as well as the familiar swords, knives, pistols and hidden blade



Game Information:

Title: Assassin’s Creed® Liberation HD
Genre: Action, Adventure
Developer: Ubisoft Sofia
Publisher: Ubisoft
Release Date: 15 Jan 2014
Languages: English, French, Italian, German, Spanish
Size: 3.27 GB

Minimum System Requirements:

Operating System: Windows XP / Windows Vista / Windows 7 / 8
Processor: Intel Core i5 @ 2.5 GHz or higher
Memory: 2 GB of RAM (4 GB for Vista & Win 7 / 8)
Graphics Card: 1 GB (Nvidia 8800 GT) Pixel Shader 3.0
Hard Disk: 4 GB free disk space
Sound Card DirectX® 9.0c compatible
DirectX® 9.0

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Jumat, 28 Maret 2014


Army Man

 Army Man redirects here, for the comedy magazine see Army Man (magazine). For the video game series see Army Men (series).
American, German, and British troops made by Louis Marx and Company
Army men, or plastic soldiers, are simple toy soldiers that are about 5 cm (2 inches) tall and most commonly molded from green or other colored relatively unbreakable plastic. Unlike the more expensive toy soldiers available in hobby shops, army men are sold at low prices in discount stores, supermarkets, and dollar stores. Also unlike many toy soldiers, army men are sold unpainted and almost always dressed in modern military uniforms and armed with 20th-century weapons.



Army men are sold in plastic bags or buckets, and often include different colors such as green, tan, or gray, to represent opposing sides. They are equipped with a variety of weapons, typically from World War II to the current era. These include rifles, machine guns, submachine guns, sniper rifles, pistols, grenades, flame throwers, and bazookas. They may also have radio men, minesweepers, and men armed with bayonets. The traditional helmets are the older M1 "pot" style that were given to US soldiers during the middle to late 20th Century. Army men are sometimes packaged with additional accessories including tanks (often based on the M48 Patton tank), jeeps, armed hovercraft, half-tracks, artillery, helicopters, jets, and fortifications. Their vehicles are usually manufactured in a smaller scale, to save on production and packaging costs. Army men are considered toys and not models due to this fact historical and chronological accuracy are generally not a priority.


History and varieties

The first American plastic toy soldiers were made by Bergen Toy & Novelty Co. (Beton for short) in 1938.[1] Beton also acquired the molds of another pre-war plastic figure company, Universal Plastics[2] with their figures remaining for sale when lead toy production was stopped in 1942. The Beton figures were painted like metal figures and sold the same as their metal brethren; individually or in a boxed set of around seven figures. Following World War II, Beton modified their figures in an attempt to change the World War I type helmet into the World War II one.
Following World War II, plastic manufacture was seen as an industry with growth potential with many old and new companies making plastic figures that were widely available in the United States. Army men following the war were sold unpainted, usually in a green colour corresponding to United States Army uniforms in World War II. Plastic figures were sold en masse in clear plastic bags with an illustrated header card in different sizes and prices since the early 1950s.
Beginning in the early 1950s, Louis Marx and Company sold boxed sets of figures and accessories called playsets, such as "US Army Training Center" and the later "Battleground" sets. A rival manufacturer, the Multiple Plastics Corporation (MPC) also sold plastic figures in various colours with different separate accessories, so the same figures could be kitted out as soldiers (green), farmers, pioneers or cowboys (brown), policemen (blue), ski troopers (white) spacemen (various colors), or American Civil War soldiers in Blue and Gray.
The economy of plastic sold in bulk, popularity of army men, and competition with manufacturers led to army men being sold in large bags by Marx and MPC for as little as a penny a piece in the mid-1960s. During this time, Marx gave the American army men actual enemy soldiers to fight such as German soldiers (molded in grey) in their 1962 "Army Combat" set and Japanese enemies (molded in yellow) in their "Iwo Jima" set that was released in 1963. In 1965, a "D-Day" Marx set featured Allies such as French (horizon blue), British (khaki), and Russians. One of their last and largest playsets was the multi-level "Fortress Navarone" mountain set based on The Guns of Navarone, which was available in the 1970s and pitted World War II Americans against Germans.
During the Vietnam War, sales and availability of military toys began to decline alongside the unpopularity of the war [3] and the higher prices of plastic from the 1973 oil crisis.
Today most army men are made inexpensively in China and do not include the extensive accessories that were common in Marx playsets. They are also smaller on average, often not much more than 2.5 cm (one inch) high. Most of these figures are generic imitations of model figure sets from such companies as Airfix and Matchbox. They vary widely in quality.
In addition to army men, other inexpensive, plastic toy figures are also commonly available. Toy cowboys and Indians, farm sets, spacemen, knights, dinosaurs, firemen, police officers and other playsets are often sold alongside army men.

Army men in culture

Army men candy
For many American boys, playing with army men and blowing them up with fireworks is almost a rite of passage. This cultural phenomenon was represented in Army Men, a popular series of computer games introduced by 3DO in the 1990s. Green army men were also among the characters in the 1995 Disney/Pixar movie, Toy Story and its two sequels. Gummy army men candy are also available.
Because these toys do not cost much, they are virtually disposable. They encourage a variety of creative types of play, because they can be set up in so many different ways. They are especially well suited for the sandbox, or simple wargames with rubber balls or marbles, which can be rolled or thrown at army men.
Critics have accused army men of advocating gun violence and militarism, and they have been banned from schools and daycare programs with zero tolerance weapon policies. On one occasion, children were asked to clip the weapons off of plastic army men on display during an elementary school graduation ceremony.[4]
An unusual use for army men was attaching poems to them and scattering them around in a "guerrilla poetry" scheme.They have also been the exclusive (albeit stop-motion) actors in a music video featuring an instrumental track by the band Pink Martini.

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Pentium 233MHz Processor
250MB Hard Disk Space
4X CD-ROM Drive
16MB DirectX Compatible Video Card
DirectX Compatible Sound Card
DirectX 8.0



Selasa, 25 Maret 2014


Assassin's Creed

Assassin's Creed is a historical fiction action-adventure open world stealth video game series that consists of six main games and a number of supporting materials, as of 2013. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian Windows Phone platforms, and the Wii U.

The main games in the franchise were developed by Ubisoft Montreal for the single player and Ubisoft Annecy for the multiplayer, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. The series has been well received by the public and critics, and has sold over 55 million copies as of March, 2013. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol,and are considered by some to be the spiritual successor to the Prince of Persia series


The Assassin's Creed games primarily revolves around the rivalry between two ancient secret societies: the Assassins and the Knights Templar, and their indirect relation to an ancient species pre-dating humanity, whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm. The games' real-world chronological setting is the year 2012, and feature Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he fled his nomadic family to seek out a more common lifestyle. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar, who are aware of Desmond's lineage. Desmond is forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate, bringing humanity into a single unified group. Desmond also encounters a small team of modern-day Assassins; agreeing to work with them, Desmond uses their version of the Animus (the Animus 2.0) to continue to experience the memories of his ancestors to discover the locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. While experiencing these memories, some of their abilities are genetically leaked into Desmond, known as the Bleeding Effect, giving him some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind.

Within the Animus, Desmond explores the memories of a number of Assassins, including Altaïr ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during the Third Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratohnhaké:ton, otherwise known as Connor, a half-Mohawk, half-British Assassin during the American Revolution. Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus test subject, Subject 16: the event turns out to be a repeat of the disaster which wiped out the ancient civilization, and he finds out that his memories hold the key to Earth surviving the second storm. During his experiences, Desmond is aided by holographic projections of three of the ancient race's rulers: Jupiter, Minerva and Juno. After Desmond dies to ensure Earth's survival, his memories, which have survived in cyberspace,[4] are accessed by Abstergo, which hires a new subject to enter the Animus. The new subject relives the memories of Edward Kenway, Ratohnhaké:ton's grandfather and a privateer-turned-pirate during the British colonial years.[5]


While the game is presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of either Altaïr, Ezio, or Connor through the Animus. This provides a means of a diegetic interface for the player, showing Altaïr, Ezio, or Connor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside of areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.

While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and free-running. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.

The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.


 Assassin's Creed
Main article: Assassin's Creed (video game)
Desmond is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altaïr breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sablé from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altaïr to Novice and tasks him with assassinating the nine Knights Templars, including de Sablé, to regain his former status. Altaïr's quest eventually leads him to face de Sablé in the presence of King Richard I of England warning the King of de Sablé's plot to kill him. Altaïr defeats de Sablé, but with his last words, de Sablé reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altaïr returns to face Al Mualim, struggling to fight through the illusions created by the Piece, but eventually kills Al Mualim. When Altaïr recovers the piece, he—and those watching the Animus—witness a holographic map showing locations across the globe where other artifacts are located. Desmond is pulled from the Animus, and was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling of the end of the world in 2012.
The first Assassin's Creed introduced elements that would remain cornerstones of the rest of the series. The game attempts to create historical versions of Masyaf (the Brotherhood's location), Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. The virtualized Animus system, free running, climbing, stealth, and parkour elements were all present in this title, as well as the initial formulation of the combat system. The player would have to complete a number of side quests before they would be able to obtain an assassin quest from a local Brotherhood guidemaster in each city, though future games would abandon this prerequisite.


System Requirements:

OS: Windows XP/Vista or later
Processor: Intel Pentium D Dual Core@2.6 Ghz
Memory: 2 Gb
Video Memory: 512Mb
Video Card: nVidia GeForece 8800/ ATI Radeon HD 2900



Senin, 27 Mei 2013

FREE DOWNLOAD GAME Age of empires III ( AOE ) full version + serial numer

Age of Empires III

age of empires III,(sometimes abbreviated AoE III) is a real-time strategy (RTS) game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed by Destineer's MacSoft Games and published by Destineer and MacSoft Games. The PC Version was released on October 18, 2005 in North America and November 4, 2005 in Europe, while the Mac version was released on November 21, 2006 in North America and September 29, 2006 in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009.[1][2][3] It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings.

The game portrays the European colonization of the Americas, between approximately 1492 and 1850 AD (expanded in Age of Empires III: The WarChiefs to 1876). There are eight European civilizations to play within the game. Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing game features. Two expansion packs have been released: the first, Age of Empires III: The WarChiefs, was released on October 17, 2006, and introduced three Native American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.
Age of Empires III has sold over 2 million copies as of May 2008. As well as receiving favorable reviews, it has garnered awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005.[4] In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold that yearz


Players begin with a constructed town center or a wagon, an explorer and a modest number of settlers. Players explore the map and begin gathering resources used to build additional units and buildings and to research upgrades or technologies. Actions such as training units, constructing buildings, killing enemy units etc., earn the player experience points. At certain experience point thresholds, players earn shipment cards that may be turned in for shipments from the players Home City, which can include units, an upgrade, or resources. The game progresses similar to most real-time strategy games until one side resigns or is eliminated. Elimination occurs when all of a player's villagers and explorer have been destroyed, regardless of remaining buildings and/or military units.
In Age of Empires III, the player advances through technological "Ages", representing historical time periods; these provide access to greater improvements, units, and buildings. They include the Discovery Age, which represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy; the Colonial Age, which represents the European Expansion into the "New World" and unlocks early military units; the Fortress Age, which represents the fortification of the European colonies, unlocks forts, and allows the player to have a more complete military; the Industrial Age, which triggers a strong economy, due in part to factories—advanced buildings that automatically produce resources or artillery—and unlocks all units and shipments; and the Imperial Age, which unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time. All Ages cost food and coin to advance to, except the Colonial Age, which only costs food(800). The price of age advancement is incremental, but does not vary between civilizations.

Similar to the "minor gods" system in Age of Mythology,[6] Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to another age. When the player chooses to advance to the next age, who is given the choice of two or more "Politicians" that provide them with a different bonus on choosing them. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level 60.




    OS: Windows® XP/Vista/Seven ( 7 )
    Memory: 256 MB RAM
    Processor : 1.8 GHz or Higher
    Hard Disk Space: 2 GB free hard drive space (plus space for Age of Empires III
    Video: 64 MB video card with support for hardware transformation and lighting


Age of Empires 3 Serial : DXR32-X44M7-CYTCX-P6H6P-97CPG 

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Sabtu, 17 November 2012


Angry Birds Star Wars
Angry Birds Star Wars november 2012 is the latest game of the series angry birds released on the 8th of November 2012. this game is themed like the movie Star Wars, where the game is setting new world exploring the same as star wars. for characters ngry birds here are very fashionable, which initially funny, the series looks like a hero, to the steps in the new play as well as the exact moment a flash light in the animation or film Star Wars.
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System Requirements 
Windows XP/Vista/7
Intel P IV or better
512 MB RAM 
300 MB Free space

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Rabu, 14 November 2012


Angry bird merupakan game yang awalnya populer di platform IOS alias punya iphone, namun karena saking banyaknya perminat game Angry Bird ini, maka mulai dikembangkan untuk platform yang lain, seperti Andrion dan sebagainya. Bahkan kini game Angry Bird ini dapat rekan-rekan maenkan pada PC loh.

Game ini bernuansa pazel, dimana bercerita kawanan burung yang marah dan menyerang para babi yang mencuri telur-telur mereka. Karakter dalam game ini sangat unik dan ditambahkan effek suara yang lucu. Nampaknya patut rekan-rekan coba maenkan disaat penat.
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Senin, 12 November 2012

Air Conflicts Pacific Carriers PC Game

Air Conflicts Pacific Carriers PC Game

True heroes know no bounds! Experience top combat action in this brand new arcade flight sim and become immersed in the exploits of famous aircraft carriers. Choose the side you want to play on: the US Navy or the Imperial Japanese Navy. Climb into the cockpit and re-live the most famous battles of the War in the Pacific.
* Experience the history of an aircraft carrier first hand! Master thrilling
missions that focus on gigantic warships and their captains.
* Take command of entire squadrons! Instead of controlling just one airplane,
you can control all of the planes in your squadron.
* Experience the most famous battles of the War in the Pacific! Place yourself
in the middle of major battles such as Midway, Pearl Harbor, and Wake Island.
* Gaming enjoyment without end! Master the campaigns alone or prove your pilot
skills in 4 different multiplayer modes.
Install Notes:
1. Burn or mount
2. Install
3. Play the game

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Alien Shooter 2

Alien Shooter 2

Alien Shooter 2 is a large-scale sequel to the first part of Alien Shooter. This is the unique alloy of arcade action and RPG elements which combines well-established world of classical games and unmatched dynamics of the first part. The player will find well-built plot line with several ways to pass, many additional quests, ability to choose and upgrade the character.
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